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Old Apr 22, 2007, 08:00 AM // 08:00   #1
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Join Date: Feb 2007
Guild: Keepers Of Onyx
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Default Price of Purity - Necromancer Skill

Hi guys,

This skill has been edited through feedback in-game and on these forums
I've had this thought of a skill for a while, and wondered what you guys may think of it.

Skill name: Price of Purity
Elite?: Yes
Attribute: Curses/Death Magic (Could be either)
Energy Cost: 10
Casting time: 1 second
Recharge time: 15 seconds

'Elite Hex spell. Remove (1..2) conditions and (1..2) hexes from target foe. For each condition and hex removed, that foe suffers (-3..8) health degeneration for 5 seconds.'

Basically what I'm trying to say is you could stack up some hexes/conditions on a target, use this skill, it would remove 2 of these (both conditions and hexes) and be replaced by the elite hex on the foe's upkeep monitor.

If you're not quite sure how this works, heres an example:

Target foe - Suffering from 1 condition, 2 hexes.
Cast Price of Purity on them.
That foe suffers -3..8 health degeneration for 15 seconds, because you removed 3 hexes / conditions total.

Personally I don't think this could be overpowered, since you're relieving your target of hexes and conditions, but causing them to have a long durated degeneration in its place.

So what, you put a nasty elite hex on them, you could just put the hexes back on?

I agree, this is where the feedback from you guys may be helpful. I'm thinking perhaps something to do with disabling, but for 5..3 seconds, just to give the target a cool off. Im with you guys on the no-overpowering front, and I don't want this idea to be stricken with that title.

Any feedback (constructive, no 'lol noob this is a gay skill' posts) will be greatly appreciated, and I'll try to answer your questions if I can.

Thanks for reading it, hope you like it.

Last edited by Trinin Of Onyx; Apr 22, 2007 at 05:35 PM // 17:35..
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Old Apr 22, 2007, 12:34 PM // 12:34   #2
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Location: Georgia, United States
Guild: The Lords Of Chaos [LoC]
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Hm I won't say that its overpowered, because this could really turn into a decent skill if implemented into the game. But for the degeneration time, I think I'd try to shorted that a bit. More around the lines of:

'Elite Hex spell. Remove (1..2) conditions and (1..2) hexes from target foe. For each condition and hex removed, that foe suffers (-2..5) health degeneration for 5 seconds.'

So at best the foe would have a Health Degain for the max of 20 Seconds, that seems a bit more reasonal, but then again you have to think about how Hexes can be removed. And I suggest that its attribute be put under Curses or Soul Reaping, Why you might ask?

Well if the attribute it placed under the Necromancer Primary, it'd lessen the chance of people of every class to want to use it as a hex spell. (This would be great for a Warrior, Ranger or Assassin due to their condition dealing attacks. And mesmer's could spam it along with their Hexes.) But putting it under Curses would be fine as well because... well it seems like a curse . Anyways, that'd be an intresting skill that could be added 'secretly' or in the new expansion of GW, GW:EN.

So... I'll end with: 'I'd use the skill !'
~Innoccence
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Old Apr 22, 2007, 03:42 PM // 15:42   #3
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call me stupid but, [skill]Reaper's Mark[/skill], or have i missed something completely obvious why this skill should be added?

it has a crap recharge, crap cast, crap condition, and the outcome isn't even good compared to RM?
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Old Apr 22, 2007, 05:23 PM // 17:23   #4
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Like I said - Constructive criticism. Therefore what you said may have made a point, which I'm going to reply to, but in future, don't do that.

Reapers' mark may be useful for long term degen. Im not saying this skill I've thought of is perfect as is, which is why I asked for feedback to modify it. What you failed to grasp with this aspect is your reply neither suggests how to improve the skill or how to modify its effects.

Edit: And another point I just thought of.

Note the skill description. You're removing 2 hexes and 2 conditions for optimal effect. Don't you think that the foe in question will be pretty battered by the time they have these things stacked on them? Its a finishing Elite hex, not a start one. Not every skill has to pass the test of being used first otherwise its crap. Please respect that.

Last edited by Trinin Of Onyx; Apr 22, 2007 at 05:28 PM // 17:28..
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Old Apr 22, 2007, 07:41 PM // 19:41   #5
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Join Date: Jan 2007
Location: Ivalice
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Quote:
Originally Posted by Mokone
call me stupid but, [skill]Reaper's Mark[/skill], or have i missed something completely obvious why this skill should be added?

it has a crap recharge, crap cast, crap condition, and the outcome isn't even good compared to RM?
Ummm:

1.Target is about to die
2.Cast
3.Get a lot of energy back
4.?????
5.Profit!
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